2381/10278
Roderick Bloem
Roderick
Bloem
Barbara Jobstmann
Barbara
Jobstmann
Nir Piterman
Nir
Piterman
Amir Pnueli
Amir
Pnueli
Yaniv Sa'Ar
Yaniv
Sa'Ar
Synthesis of Reactive(1) designs
University of Leicester
2012
Property synthesis
Realizability
Game theory
2012-03-26 15:50:12
Journal contribution
https://figshare.le.ac.uk/articles/journal_contribution/Synthesis_of_Reactive_1_designs/10105898
We address the problem of automatically synthesizing digital designs from linear-time specifications. We consider various classes of specifications that can be synthesized with effort quadratic in the number of states of the reactive system, where we measure effort in symbolic steps. The synthesis algorithm is based on a novel type of game called General Reactivity of rank 1 (GR(1)), with a winning condition of the form
(⃞⃟p1⋀...⋀⃞⃟pm)➙(⃞⃟q1⋀...⋀⃞⃟qn),
where each pi and qi is a Boolean combination of atomic propositions. We show symbolic algorithms to solve this game, to build a winning strategy and several ways to optimize the winning strategy and to extract a system from it. We also show how to use GR(1) games to solve the synthesis of LTL specifications in many interesting cases. As empirical evidence to the generality and efficiency of our approach we include a significant case study. We describe the formal specifications and the synthesis process applied to a bus arbiter, which is a realistic industrial hardware specification of modest size.