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The Fame Game: Working Your Way Up the Celebrity Ladder in Kim Kardashian: Hollywood

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journal contribution
posted on 14.02.2018, 12:44 by Alison Harvey
This article examines the simultaneously acclaimed and vilified mobile celebrity game Kim Kardashian: Hollywood (KK:H). Through an analysis of popular discourse about the game in dialogue with its play experience, this article showcases the ways in which this scrutiny is tied to value judgements about celebrity culture, affective labour, and emerging monetization strategies in games. By exploring the game’s content, mechanics, and economics, I argue that KK:H’s mixed reception is a product of how these make visible celebrity labour and the work of self-branding, intimacy, and engagement in the attentional economy of social media. Through its form and functioning, this game reveals the intensities of women’s work in low status activities, across play and celebrity culture, and through this, challenges their devaluation. It is via this simulation of invisible labour, I argue, that KK:H represents an exemplar of what new ludic economies can indicate about the future of digital play

History

Citation

Games and Culture, 2018

Author affiliation

/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/Department of Media, Communication and Sociology

Version

AM (Accepted Manuscript)

Published in

Games and Culture

Publisher

SAGE Publications (UK and US), University of Southern California, Annenberg School for Communication & Journalism

issn

1555-4120

eissn

1555-4139

Acceptance date

15/01/2018

Copyright date

2018

Available date

28/03/2018

Publisher version

http://journals.sagepub.com/doi/abs/10.1177/1555412018757872

Language

en