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The pleasure of the system : cybernetic feedback loops and flow in video games

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journal contribution
posted on 23.04.2014, 11:07 by Alison Harvey
This paper explores the mobilization of classic cybernetic research and flow theory within video game theory, particularly in relation to their conceptualizations of the mind and the body. Through a consideration of rule structures, meaningful play, and the magic circle in video game play, the systematic and structural considerations of cybernetics are contrasted with the study of pleasure and immersion in flow theory. Through these analyses, this paper considers whether the use of cybernetics and flow serves to epistemologically emphasize or displace the body in a medium that has been argued by Lahti (2003) to induce not simply cognitive but bodily pleasures.

History

Citation

Loading... Journal of the Canadian Game Studies Association, 2009, 3 (4)

Alternative title

Seeking the embodied mind in video game theory : embodiment in cybernetics, flow, and rule structures

Author affiliation

/Organisation/COLLEGE OF SOCIAL SCIENCE/Department of Media and Communication

Version

VoR (Version of Record)

Published in

Loading... Journal of the Canadian Game Studies Association

Publisher

Canadian Game Studies Association

issn

1923-2691

Copyright date

2009

Available date

23/04/2014

Publisher version

http://journals.sfu.ca/loading/index.php/loading/article/view/57

Language

en